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> Welcome

FRIDAY 18 MAY
> 4.00pm
> High School Program
>
6.00pm
> Official Opening &
> Australian Panorama
>
8.00pm
> International program #1
>
9.00pm
> Launch Party
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SATURDAY 19 MAY

>
11.00AM
> Kids Program
>
3.00pm
>
FREE
> “Animation Now!: The Current State > Of International Animation”
> Presented by Malcolm Turner

>
4.30pm
>
FREE
> Animation 101
> Workshop: Audio in Animation

>
6.30pm
> International Program #2
>
8.00pm
> Siggraph 06 Highlights
_____________________________

SUNDAY 20 MAY

> 3.30pm
> FREE
> Animation 101
> Workshop: Advertising in Animation

>
4.30pm
>
FREE
> Animation 103
> D.I.Y. - Starting Out

>
6.30pm
> International Program #3
>
8.00pm
> Digital Panorama
>
9.00pm
> After Party!
_____________________________

* Limited number available. Festival Pass must be used to obtain session ticket for each screening. Festival Pass entitles the holder to one seat per session only - unused session tickets cannot be accumulated. Festival Pass is fully transferable. Tickets must be obtained at least 30 minutes prior to screening to guarantee a seat. No refund for any unused portion/s of Festival Pass.

_____________________________


Admission is restricted to 18+
(except for Kids & Teen programs)

IMPORTANT: Film classification regulations do not allow us to admit any person under the age of 18 years.




Andrew Hagan is the Course Co-ordinator of Animation and Visual Effects at Charles Sturt University and has over 15 years experience in 3D, animation, multimedia and other exciting ways to crash computers. Andrew will demonstrate how advertisers and audiences alike expect more animation than just crawling text and pixie dust trails and can now enjoy high-end production values that were once the exclusive domain of major studios.

The session will visually demonstrate the artistic / technical processes that go into creating 3D animation by examining Andrew’s latest work and offer insights into the dramas, goofs and lessons learnt in independent production. See the dramatic transformations that occur when a simple pitch is taken into the digital realm and discover how racing cars and swarms of flies become a reality. Candid advice for animators and clients alike, the talk will also reveal tricks, tips, future trends, and how to spot a dodgy animation. You can also take home a free cheat sheet to get you started.

         
         

AIAF © 2007